Releases
What has changed in Battle For Titan, in plain language.
Fewer stray script errors when you leave a page
Moving between pages no longer trips a hidden script error in menus, switches and a few admin tools. You won't notice anything different, but pages hand over more cleanly.
v2026.9.30-5 Maintenance
Behind-the-scenes maintenance.
v2026.9.30-4 Fix World map fix for iPhone and Safari
On iPhone and Safari, the flat world map showed the whole quadrant's terrain faintly through the unexplored haze. It now hides unexplored ground the way it does everywhere else.
Behind the scenes the fog of war's look (faded terrain over ground nobody is watching, and last-seen ghost bases) is in place on both the flat map and the globe. It stays switched off until the admins turn it on, so nothing else changes on the map today.
v2026.9.30-3 Fix Page editor and admin group fixes
On an iPhone, picking a text to edit in the page editor no longer zooms the page in.
For the admins: while the Field Engineer is switched off, a tag in the admin group now goes to the laptop session instead of waiting on nobody, and the groundwork for the fog of war (the watch model behind the map) is in place, switched off, with no change to what anyone sees.
v2026.9.30-2 3 updates
Tap the destination field in Move and a list opens: your own bases with their letter and colour for Transport, and Commanders with their bases one per line for Garrison and Spy. Type a name, a base name or coordinates to search, and Spy now lists everyone, with allies marked so you can tell them from enemies.
A button now shows its spinner only while its own action is running, so the Preview scout button on the world map no longer spins every time the map refreshes or loads a quadrant.
Tabs, switches, filters and confirm steps now respond the moment you touch them, with no wait for the server. This covers the Bases, Expeditions and Attack screens, the tech tree, your settings, the pick and tick boxes, and the Dev Channel. The save happens quietly in the background, and if it does not go through, the control jumps back and says "Not saved".
Admin screens got the same treatment. One fix came along with it: the extra-line switches on the admin tech tree page showed as off even when they were on.
v2026.9.30-1 2 updates
Buttons that only change what you see no longer wait for the server. On the Build page the category tabs, the Build and Sell switch and the Hide completed switch on Upgrades now flip the moment you tap. The Research page does the same for its group tabs and its Hide completed and Hide locked switches. The confirm steps for special weapons, self-destruct, the bank and the skill tree open and close right away too. Anything that changes your base, such as building, selling or launching, still goes through the server and checks the rules as before.
On the world map, Cancel and Dismiss, the Deploy MCV switch, the return box, the cargo slider, Undo last stop and the quadrant tabs now respond the moment you tap them, on both the flat map and the globe. Tapping a blip shows a turning ring right away while its menu loads.
v2026.9.29-3 5 updates
Asking "are you sure?" before Leave, Disband, Kick, Expel and Recall now uses a box inside the game instead of your browser's pop-up. On some iPhones the browser pop-up was switched off, so the button did nothing at all. Now it always asks, and always does what you confirm.
A round of small clean-ups from a screenshot review. The Attack / Move page now shows one banner instead of two, and its tab row fades at the edge when more tabs sit out of view. On the Build page, locked unit tiles no longer glow, so they read as quieter than the ones you can use. The phone menu now shows a picture beside each Build entry (Buildings, Defense, Infantry, Vehicles, Aircraft, Upgrades), and both the menu and the top resource strip are solid, so the page underneath no longer shows through.
In 3mail, pressing Select, ticking conversations and reading the "3 selected" count no longer waits on the server, so it keeps up with your thumb even on a slow connection. The server is only asked when you press an action such as Delete. A star now lights up the moment you tap it, and turns itself back off if something goes wrong. Discard on a new message is now red, so it is harder to hit by mistake, and the tip under the message box now says in plain words how to make a word bold or start a list.
When you write a 3mail and pick a commander, their name appears as a little chip. Tapping the x on that chip did nothing. It now removes the commander from the list.
The open-mail and inbox icons in 3mail were redrawn after a review of the whole set, so they now read clearly at the small size on the buttons and box tabs.
v2026.9.29-2 Feature 3mail gets search, stars, Select, Trash, Forward, Block and Drafts
requested by Commander Destralak
3mail now works more like a real mail app. Search your conversations by subject, commander or message text, and use the Unread and Starred filters to find what matters. Star a conversation to find it again later; only you can see your stars. Press Select to tick several conversations at once, or tick the box at the top to take the whole page and then every conversation in the box, and mark them read, unread, starred or unstarred in one go. Delete now moves conversations to a new Trash box, with a quick Undo right after. From the Trash you can restore them, delete them for good, or empty it in one press, and it empties itself after 30 days. The other commanders always keep their own copy, and a new reply still brings a conversation back to your Inbox. You can also forward a conversation to other commanders, and the To box now suggests commander names as you type. If a commander keeps bothering you, open one of their conversations and press Block: their new mail no longer reaches you, and you can lift the block from your mailbox at any time. And a half-written message is no longer lost when you leave the page: it waits for you as a draft, in Compose and in every reply box. Every 3mail button and box now carries its own icon, from the pencil on Compose to the bin on Trash, and dates in the list are shorter so long subjects fit on a phone.
v2026.9.29-1 7 updates
requested by Commander Destralak
Tapping a building or unit picture on the Build page no longer makes its card jump for a moment. The small waiting ring now shows on top of the picture instead of pushing a strip in underneath it.
requested by Commander Destralak
Every message in your Local events now has an icon that matches what happened. A full storage shows a storage crate instead of a checkmark, a Titanite eruption shows the eruption icon instead of a storm, and scouts, spies, transports, expeditions, upgrades and the rest each get their own picture.
requested by Commander Destralak
The attack warning bell in the player menu now shows its real state. It could read as off while warnings were on, so the first tap quietly turned them off and only the second tap turned them back on. One tap now does what the bell shows.
The Command Desk's text box and send button, now lined up with each other, the notes on the Desk and Releases pages, the Premium star on Players online and the map's scout form now share the same look as the rest of the game. The Attack / Move page opens with a short banner that says what it is for, like Research does.
Every progress bar in the game now uses the same bar: the power, Titanite and space meters on Build, the storage bars on your bases, research and production lines, the tier widget and the tutorial. A running bar shows moving stripes, a paused one a pause mark, and a bar turns amber when storage is nearly full and red when you are over a limit. The Alliance roster, Bank ledger, notification settings, Players online and Rankings tables now share one table style too, and on a phone they scroll sideways instead of squeezing their columns.
The small uppercase titles that split pages into sections now share one style across the game: Attack, Research, Starport, Expeditions, your account settings, the event pages, the tutorials and more. They sit at the same size and spacing everywhere, and are a little easier to read against the dark panels.
The buttons that float over the page (back to top, the ? help button and the tutorial chip) now share one look and keep clear of each other on every screen size. On the public site, the phone Menu button has a fresh look to match the rest of the game.
v2026.9.28-2 Maintenance
Behind-the-scenes maintenance.
v2026.9.28-1 Improvement A waiting ring when a page is slow to load
requested by Commander Destralak
On a slow connection you now see when the game is working on your click. If a menu item, tab or page link takes longer than a fifth of a second, a small spinning ring appears on the thing you tapped until the next page arrives. Older action buttons show the same ring while they wait for the server. On a fast connection nothing changes.
v2026.9.27-6 Fix
The lock icon on the Deploy MCV and Scout run buttons on the world map now sits centred, with even room on both sides.
v2026.9.27-5 Fix A quiet error after quick page changes
Picking an option on the Attack or Move page and then jumping straight to another page could leave a harmless error behind in your browser. It no longer does, and the choice you made still saves as before.
v2026.9.27-4 Improvement Section strips look the same everywhere
The Attack / Move page's section strip now looks exactly like the Research page's: same chips, no extra line under it. Small, but every page with sections now reads the same way.
v2026.9.27-3 2 updates
The Field Manual and the Releases page now look like the rest of the game when you are signed in: same title bar, same width, same panels as Bases or Research. Reading them signed out looks the same as before.
Tidied up the world map. The lock icon on the Deploy MCV and Scout run buttons now sits centred where it belongs. The locked scout coordinate box has some breathing room and hides its fields behind a clear message instead of showing them greyed out and cluttered. And when you type a number into an escort or intercept unit slot, that row now gets a subtle highlight so you can see your loadout at a glance.
v2026.9.27-2 2 updates
The releases page now opens inside the main game view when you are signed in, just like the Field Manual already does. It feels more like part of the game instead of a page you leave to read. If you are not signed in, the page looks the same as before.
Some small visual cleanup around the map and the account settings and admin screens. The scout, deploy and intercept panels on the World map now match the rest of the game, and the coordinate entry boxes are a bit tidier. Nothing about how any of it works has changed.
v2026.9.27-1 Fix Cleaner power numbers on the Build screen
requested by Commander Destralak
The power meter on the Build screen no longer tacks a needless ".0" onto a whole number. It now reads a clean "15 / 24" instead of "15.0 / 24.0", and still shows a decimal when a damaged Power Plant is genuinely running at a fraction of its output.
v2026.9.26-10 Improvement
Tapping your base's coordinates and the base action buttons (set as main, self-destruct, sell, recall convoy) is now easier on a tablet. The buttons themselves look the same, they just respond better to a finger tap.
The dismiss button on the weather alert for expeditions is back inside the alert box, in the corner, instead of floating beside it.
v2026.9.26-9 3 updates
Picking a base colour now offers a lot more choice: 16 presets including yellow, white and black, plus a rainbow "Custom" swatch that opens a full colour picker for any shade you like. Your profile accent in the Points Shop uses the same picker, so you can match your base colours there too.
Some small polish: the desert weather alert and the tutorial's floating hints now match the rest of the game's look a little more closely. Nothing changes about how they work.
The Command Desk now tells you once, right above the box, that your message is read by our AI helper. After that first time it stays out of the way, in the small line under the box like before.
Long Field Manual pages (buildings, units, and the rest) now have a small "Sections" button that appears once you scroll past the section list, so you can jump straight back to it. If you are signed in, the Field Manual now opens inside the game itself, with the same menu as every other page.
The technology tree's search filters now match the look of the rest of the game. The two-factor sign-in page rotates its little arrow when you open "Use a recovery code", the same way the releases page does. On a phone, the public site now leaves a touch more room between the menu bar and the page title below it.
v2026.9.26-8 Improvement A cleaner look for more pages
More of the game now shares one look. The tech tree, the production floor, the base layout, the tutorials, the Field Manual, the help desk, the announcements and the public site (the landing page, sign-up, news, releases, media, privacy and the password pages) now use the same headers, panels, buttons and badges as the rest of the game. Each page opens with a short line saying what it is for. Nothing moved or stopped working; it all just fits together better.
v2026.9.26-7 Feature Call movers home from the map
You can now recall a spy run, a supply convoy or an intercept force straight from the map. Tap it on the globe or on the flat map and choose Recall on its ring. It turns around where it is, and the way home takes as long as it has already flown. The In-flight list below the map still has the same button.
v2026.9.26-6 Improvement Outline icons
Icons are drawn as clean outlines again, keeping the new shapes we shipped recently.
Alliance is one shield again. Infantry wears a helmet. ISC amounts now carry a drawn ψ mark instead of a typed letter, just like titanite has its diamond.
Titanite, power and space keep their soft fill, since those three read better that way.
v2026.9.26-5 Improvement Commander and military pages tidied up
Your Commander page, the avatar creator, Achievements and the Points shop now share the same page layout as the rest of the game, each with its own banner at the top. The Attack page got the same treatment, and its launch and plan switches, error messages and army movement rows now look like the rest of the game. Recall is no longer painted red, because calling a force back can always be undone.
v2026.9.26-4 Improvement Every icon in one style, and five more pages tidied up
Every icon across the game now comes from one drawn set, in the same two-tone style: the menus, the top bar, map orders, events, reports and the rest. Many got a clearer shape of their own, like a storm swirl for weather events, a pin for map locations, a crown for your empire, and crossed tools for the Field Engineer.
Reports, Events, Global events, Rankings, Standings, Alliance and Account settings now share the same look as Research and the Imperial Bank, with a banner at the top that says what each page is for. On Standings, your allies and enemies now stack in one column so every name shows in full.
v2026.9.26-3 Improvement A fresh, matching icon set
Every icon in the game has been redrawn in one style: a clear outline with a soft fill that picks up your House colour. Titanite now uses the same diamond everywhere, in the top bar, on prices, and on the Sell and harvest icons. A few icons that were hard to read at small size, such as radar and the construction vehicle, got clearer shapes.
v2026.9.26-2 2 updates
On Safari tablets and desktops, a tutorial step's card could slip below the bottom of the page, so its buttons sat out of reach. The card now holds a fixed spot on screen, and Next, Later, and Skip are always where you can tap them.
The Build and Sell switch on the Build page has new icons: a crane for Build, and a titanite crystal with an arrow back for Sell, since selling returns titanite. Each icon now has its word beside it, so the switch reads clearly on a phone.