Dun3

Releases

What has changed in Dun3, in plain language.

v2026.8.20-3 Improvement

A new home — battlefortitan.com

Dun3 is becoming Battle For Titan! The game now lives at battlefortitan.com — old dun3.com links and bookmarks bring you here automatically. The move signs everyone out once, so just log back in with your usual credentials. If you use push notifications, re-enable them once from your settings — the switch to the new address resets them.

v2026.7.18-6 Feature Deep Survey widens your scout's eyes

requested by Commander Nrgphoenix

Your Commander's Deep Survey skill leaves "coming soon" and goes live. Spend a point in the Recon branch and every scout you send out widens the ground it charts on arrival — +25% reveal radius per level, up to +50% with the line maxed. A deeper survey doesn't just clear more fog: any enemy base caught inside that wider circle is spotted and logged too. The bonus shows on both the 3D globe and the 2D map. With this, the Commander's Recon branch is fully online — only Counter-Intelligence still waits on its counter-espionage groundwork.

v2026.7.18-5 Feature Pathfinder Corps comes online

requested by Commander Nrgphoenix

Your Commander's Pathfinder Corps skill leaves "coming soon" and goes live. Spend a point and your scout runs and spy missions move faster the instant you unlock it — +15% recon speed per level, up to +30% with the line maxed. The two remaining Recon skills — Deep Survey's wider reveal radius and Counter-Intelligence — follow in their own updates.

v2026.7.18-4 Feature Five Commander skills come online

requested by Commander Nrgphoenix

Five more Commander skills leave "coming soon" and take effect the instant you unlock them. Shock Tactics adds punch to the opening round of your attacks. Fortification Engineer hardens your structures against incoming fire while you defend. Research Directorate speeds up your research queue. Allied Coordinator tightens the sync delay on joint attacks, so a coordinated strike lands sooner. And Starport Liaison shaves a day off your Starport deliveries. The recon skills — scout and spy speed, reveal radius — follow shortly.

v2026.7.18-3 Improvement The Field Engineer comes home from holiday

The engineer who kept the front supplied all through the holidays isn't going anywhere — the maintenance crew now has a permanent Field Engineer on duty, day and night. Bug reports and small requests in the Dev Channel get picked up and shipped around the clock, and bigger jobs no longer wait for office hours.

v2026.7.18-2 Fix Engine-room maintenance

A quiet maintenance sweep under the hood: the game's minute-by-minute tick now runs leaner, and power readings on secondary bases update instantly the moment a new building or repair finishes there. Nothing changes in how you play — things are just a little sharper.

v2026.7.18-1 Feature The Commander Skill Tree opens

Your commander's experience now buys real power. The Commander page gains a full skill tree — six branches, from Assault Doctrine to Harvest Overseer to Fleet Marshal — where every 5 commander levels earn a skill point to spend. Sharpen your attacks, harden your defenses, speed your convoys, or squeeze more from every harvest. Choose carefully: allocations are permanent for the round. A few advanced skills are marked "coming soon" and will activate in later updates.

v2026.7.17-16 Feature House colours on the ground

requested by Commander Nrgphoenix

Your buildings can now wear your House's own look — artwork can differ per House across the build tab and your base, so an Asturian yard and an Ophion yard no longer need to be twins. And while our terrain artists keep refining the new cliff and canyon pieces, base terrain can switch to a clean rock-and-sand view so it's always clear where you can build.

v2026.7.17-15 Improvement Foundations: skill trees and living terrain

Two big foundations landed behind the scenes tonight. The commander skill tree's groundwork is in place — six branches and forty-one skills, opening for real in a coming update. And the terrain of every base is becoming living, editable art: tiles now carry their own terrain knowledge, with a fresh batch of cliff, canyon and ramp pieces standing by for activation.

v2026.7.17-14 Improvement Every blueprint gets its own face

Research options can now carry their own artwork instead of sharing one image per line, and upgrades, achievements and house artwork joined the managed-asset system. Behind the scenes the workshop got one-click links between the catalog and the art department — which means custom images will start appearing across the game at a steadier pace.

v2026.7.17-13 Fix Cliff line, restored

Follow-up to tonight's cliff cleanup, straight from a Commander's field report: entry tiles no longer stamp a dark gate-mouth onto every jagged stretch of your mesa's edge. The ramp art now only appears where a gate actually fits — sand ahead, rock walls on both sides — and every other entry blends into the cliff line, still marked in gold so you know where your base opens.

v2026.7.17-12 Fix Cleaner cliffs and quieter mail

The rocky rim around your base just got a cleanup: stray cliff fragments that floated in the sand or pointed the wrong way — several Commanders' bases had them — are gone. The mesa edge now reads as one continuous cliff line.

Also fixed, for Commander Destralak: the Dev Channel no longer sends you a 3mail for every message in the channel — you only get one when the conversation actually involves you.

v2026.7.17-11 Improvement Buildings get their real Dune shapes

Buildings can now occupy non-rectangular footprints, just like the classics. The War Factory leads the way: instead of a flat wide strip it now sits on its proper 3×3 block with the extra assembly bay jutting out the top — and the terrain shows through the notch, so you can tuck a wall or turret right up against it.

Admins get a new footprint-shape editor in the catalog to carve these shapes per building.

Also in this drop, for Commander Apocalypse: the Build button on the build tab now sits compactly beside the amount input and Max button on one row — no more oversized button eating your smallest screens.

Heads-up, Commanders: because the War Factory changed shape, any that no longer fit their old spot have been lifted back into your build pool — your building and all its effects are untouched, you just get to drop it onto its new footprint wherever you like.

v2026.7.17-10 Art Your base gets real Dune terrain

The base view now renders classic tile-based desert terrain: your rock plateau rises out of the sand with proper cliff edges, rocky corners and ramps at the entrances, instead of a flat texture. Admins get a new Tileset tab in the asset command center with a live terrain preview — swap any individual tile and watch the whole plateau re-render on the spot.

v2026.7.17-9 Improvement The art department gets a full catalog

The asset command center now covers everything: every building and defense has its own base-view artwork slot (not just the handful that shipped with art), and each research line can carry its own blueprint image. Related artwork is linked, too — open any image and jump straight to the same subject's other appearances, from build-tab icon to base-view sprite.

v2026.7.17-8 Feature The art department opens its doors

requested by Commander Destralak

A new asset command center: game administrators can now manage the game's artwork — unit and building images, research blueprints, house emblems, backgrounds — directly from the admin panel, with upload, preview and one-click promote or rollback. Every image is automatically fitted, cleaned and formatted on upload. This lays the groundwork for a full custom art pass across the game.

Also in this release, three Commander-reported refinements: the Sell button got its own amber styling (red now exclusively means something is blocked), the Build tab stacks one card per row on narrow phones, and Large Concrete now occupies its true 3×3 footprint from the original design — if a grown slab no longer fits your layout, it returns to your tray, nothing lost.

v2026.7.17-7 Fix Base placement — honest footprints, no more wandering buildings

requested by Commander Destralak

Two base-view corrections. Power Plants and Barracks now occupy their true 2×3 footprint, matching their artwork — if a rotated building no longer fits where it stood, it returns to your tray with nothing lost, ready to re-place. And placing a building that is still in your construction queue now works as intended: it takes its own spot instead of relocating one you already built.

v2026.7.17-6 Fix Slabs survive their upgrade

requested by Commander Apocalypse

Commanders reported concrete slabs vanishing from the base layout after completing the Large Concrete upgrade. Fixed: an upgrade that replaces a building type now carries your placed pieces across to the new type, exactly where you left them.

v2026.7.17-5 Improvement Admin console: nothing saves until you say so

requested by Commander Destralak

Editing balance values in the admin console no longer commits the instant you leave a field. Changes now stage locally with a clear "unsaved" marker, and nothing touches the live game until you press the section's Save button — Discard throws the whole batch away. Leaving the page or switching tabs with unsaved edits asks first.

Large or unusual changes still get an extra confirmation, now bundled into a single overview instead of one popup per field — and the Houses page gains that safety net for the first time. The audit log keeps recording every field individually, with per-entry revert as before.

v2026.7.17-4 Feature Build your base, your way

Your base is no longer a list — it's a place. The new Base layout page shows your rock patch as a top-down grid where every building stands on real ground. Drag buildings around freely (as long as no attack is inbound), or let Auto-arrange do it for you.

Concrete earns its keep too: slabs no longer consume build space, and any building standing fully on one shrugs off part of the demolition damage when raiders breach your defenses — tougher slab tiers protect more. Aircraft, as always, don't care about your clever layout.

Find it in the Base menu, on the Bases overview, from the Build page, or straight from your base's popover on the world map.

v2026.7.17-3 Fix Session security hardening + catalog polish

requested by Destralak

Permission changes now take effect immediately, everywhere: a revoked admin flag or a fresh ban used to leave already-open pages able to keep acting until a reload — that door is closed. Also polished from this morning's catalog work: tapping into a value and back out without changing it no longer announces a change that never happened.

v2026.7.17-2 Fix Catalog editing works on phones now

requested by Destralak

Follow-up to this morning's admin console repairs: on a phone, tapping a catalog value now opens the editor on the second tap — with the keyboard actually appearing — instead of leaving you staring at a selected cell with no way in.

v2026.7.17-1 Fix Admin console repairs

requested by Destralak

Two fixes for the command staff's war room: catalog values can now be edited the way you'd expect — click a cell and just type — and the "?" help labels across the settings boards now open fully readable instead of being clipped by their surroundings.

v2026.7.16-11 Improvement The command staff tidied its war room

requested by Apocalypse

Sixteen scattered admin consoles have been consolidated into seven. Balance knobs now live on one searchable board, and the whole catalog — buildings, units, upgrades, researches, achievements, tiers and houses — sits behind a single set of tabs, edited spreadsheet-style with per-cell history and undo. Old bookmarks still land in the right place. Commanders won't see the new war room themselves, but the staff finds and fixes things faster now — and that, you will notice.

v2026.7.16-10 Fix The duty roster names the right engineer

The command capacity board kept crediting the engineer who used to hold the night shift, long after the roster had changed. It now reads the duty log instead of going from memory, so it names whoever is genuinely on watch — and stays quiet rather than guessing when the log hasn't been signed yet.

v2026.7.16-9 Fix Concrete tells the truth again

requested by Commander Apocalypse

The concrete slab's description promised it would free up build space — a rule from an older era that no longer applies. Spotted by Commander Apocalypse. It now says what slabs actually do today: cheap reinforced cover that soaks enemy fire in a siege. A bigger role for concrete is on the drawing board.