Battle For Titan

Releases

What has changed in Battle For Titan, in plain language.

v2026.10.13-3 Fix

Fewer stray script errors when you leave a page

Moving between pages no longer trips a hidden script error in menus, switches and a few admin tools. You won't notice anything different, but pages hand over more cleanly.

v2026.10.13-2 Maintenance

Behind-the-scenes maintenance.

v2026.10.13-1 2 updates
Improvement The Field Manual explains the shorter Expeditions list

The Expeditions chapter of the Field Manual now says that tiers above yours start out left off the list, and how to bring them back with the "Hide tiers beyond your reach" filter. The admin pages of the manual also describe the new model and effort pickers for each agent, the Telegram "answered by" line, and how long Dev Channel pictures are kept.

Feature Research opens at tier 1 with the Research Wing

requested by Commander Nrgphoenix

You no longer have to reach tier 2 before you can research. Buy the new Research Wing upgrade at your Construction Yard (900 Titanite, 300 ISC, 25 minutes) and the Research menu opens with every tier 1 line. Each line still needs its own buildings, such as a Refinery for Harvesting Efficiency. If you already had the Research menu, nothing changes for you.

v2026.10.8-1 Improvement A shorter Expeditions list

requested by Commander Destralak

The Expeditions page now starts with Hide tiers beyond your reach switched on, so you see only the tiers you can work on today. Want a look at what lies ahead? Switch it off and the game remembers that choice on your device.

v2026.10.7-4 Fix Build tabs stay neat when you scroll

requested by Commander Destralak

On a phone, the Build page tabs that stay pinned at the top while you scroll now shrink properly on iPhones too. Each tab is a compact tile with its picture centred, and the lock on a closed tab sits small in the corner instead of crowding the picture.

v2026.10.7-3 Fix Locked tabs stay shut

requested by Commander Destralak

A page no longer opens on a tab you have not unlocked yet. Move now starts on the first kind of move you can actually use, the Attack / Move tabs lock the same sections the menu does, and Build, Research and Attack's Plan mode skip a locked tab too. When nothing on a page is open yet, it says so and a tap on a locked tab shows what opens it.

v2026.10.7-2 Maintenance

Behind-the-scenes maintenance.

v2026.10.7-1 Fix Build tabs fill the row

requested by Commander Destralak

When a build category is switched off for the round, the remaining tabs on the Build page now share the full width evenly instead of leaving an empty gap at the end of the row.

v2026.10.5-1 Maintenance

Behind-the-scenes maintenance.

v2026.10.4-1 Improvement A steadier world map

The globe keeps its colours when you zoom in close, and a new Graphics menu on the world map lets you pick Auto, Low, Medium or High for your device.

v2026.10.2-7 Maintenance

Behind-the-scenes maintenance.

v2026.10.2-6 Maintenance

Behind-the-scenes maintenance.

v2026.10.2-5 Maintenance

Behind-the-scenes maintenance.

v2026.10.2-4 Maintenance

Behind-the-scenes maintenance.

v2026.10.2-3 Maintenance

Behind-the-scenes maintenance.

v2026.10.2-2 Maintenance

Behind-the-scenes maintenance.

v2026.10.2-1 2 updates
Improvement The Field Manual catches up

The Field Manual now covers the newest parts of the game. The Missions chapter explains how to turn a force toward a new target mid-flight, what the turn costs, and how to recall a force from its ring on the map. The map chapter and the Expeditions chapter describe the tappable storm and eruption cards and the lilac Expeditions flag, and the Commander chapter mentions the gold chevron on a transport that carries your Commander.

Feature Sandworms hide in the fog of war

requested by Commander Nrgphoenix

Sandworms now respect the fog of war. You see the full worm only on ground you are watching right now, from your bases, your forces on the move, your scouts or an ally. Everywhere else a worm shows only as a faint tremor in the sand, so you still feel it coming but no longer see exactly what it is doing.

v2026.10.1-8 Feature Tap the map's mission flags and events

requested by Commander Destralak

The world map now explains itself. A mission you can launch shows as a lilac Expeditions flag on both the 2D grid and the 3D map, and it appears and leaves with its event on its own. Tap the flag for a small card with the mission, its time left and a button to launch it. Tap inside an eruption or sandstorm to see what it does, how long it lasts and a link to its page. On the Expeditions page, a mission that is only open for a while now pulses lilac and counts down its time left.

v2026.10.1-7 Fix

Small patches of unexplored ground inside land you have already scouted no longer show up as dark, speckled smudges on the map. A single missing tile, a narrow strip or a small hole now reads as a small solid piece of the normal shroud with a soft edge, on the globe and on the flat map, and the shroud never lifts over ground you have not revealed.

v2026.10.1-6 Fix

Small patches of ground you have scouted now clear properly on the map. With the fog of war on, a single revealed tile, a narrow scout path or a small circle used to show as a dark smudge or a speckle of dots instead of opening up. They now open cleanly with a soft rounded edge, on the globe and on the flat map, while bigger explored areas look just as they did.

v2026.10.1-5 4 updates
Fix Old names cleaned up

A few leftovers from the game's old name are gone. The eruption notice now says "Titanite eruption", the first release notes say Battle For Titan, and the bot that posts in the Dev Channel is now called BFT System.

Also: when the Field Engineer is building your request, a reply you post on that thread now reaches it within seconds instead of at its next checkpoint, so a correction or a stop lands while the work is still in progress.

Fix Old sound clips removed

The borrowed announcer voices and click sounds from an older game are gone. Game actions are quiet for now, and the music still plays. New sounds made for Battle For Titan will be added over time.

Fix Old pictures removed

The borrowed unit and building pictures from an older game are gone. Every unit and building now shows the same stand-in picture with its name, until art made for Battle For Titan replaces it.

Feature Strikes on ruins you cannot see yet

With fog of war on, a base that was destroyed while you were not watching still shows on your map as a ghost. You can now send an army or a special weapon at that ghost like any other target. Nothing warns you it is gone. When your force arrives it finds the ruins, turns around and brings back a report saying the base was already gone, and a special weapon is spent on the rubble. The ghost then leaves the map for you and your alliance.

v2026.10.1-4 Fix Old names cleaned up

A few leftovers from the game's old name are gone. The eruption notice now says "Titanite eruption", the first release notes say Battle For Titan, and the bot that posts in the Dev Channel is now called BFT System.

v2026.10.1-3 Maintenance

Behind-the-scenes maintenance.

v2026.10.1-2 Maintenance

Behind-the-scenes maintenance.

v2026.10.1-1 Maintenance

Behind-the-scenes maintenance.

v2026.9.30-6 Improvement Fog of war, the last part of the groundwork

The Field Manual now explains the fog of war: shroud, fog of war and watched ground, what keeps ground watched, ghost bases, storms and warnings by sight. The last piece of the mechanic is in place too, switched off: a stationed force keeps the ground around its host base clear for its owner and their alliance. Nothing changes on the map until the admins turn the fog of war on.