Dun3

Releases

What has changed in Dun3, in plain language.

v2026.8.20-3 Improvement

A new home — battlefortitan.com

Dun3 is becoming Battle For Titan! The game now lives at battlefortitan.com — old dun3.com links and bookmarks bring you here automatically. The move signs everyone out once, so just log back in with your usual credentials. If you use push notifications, re-enable them once from your settings — the switch to the new address resets them.

v2026.8.20-2 Improvement The Build page's order strip follows the tab you are on

requested by Commander Destralak

Open a build category and the order strip above it now shows only the production lines that category actually uses — the Construction Yard while you are on Buildings or Defense, the Barracks on Infantry, your vehicle factories on Vehicles. Each line carries its facility's name and artwork alongside whatever comes out of it next, so a glance tells you which factory is busy and how long you have. Research and upgrades get a line of their own on the Upgrades tab. Anything not on show still rolls into the counter underneath, which remains the door to the full Production floor.

v2026.8.20-1 Maintenance

Behind-the-scenes maintenance.

v2026.8.19-2 Fix

requested by Commander Destralak

Fixed the "Max" button next to an expedition's escort units: it now fills only as much as the expedition's escort limit still allows, taking into account units you've already picked for other slots — instead of always dumping every unit at your base into the field.

v2026.8.18-3 Maintenance

Behind-the-scenes maintenance.

v2026.8.18-2 Improvement A shorter Build page

requested by Commander Destralak

The Build page no longer makes you scroll past your own status and your own queue to reach the things you came to build.

Power, Titanite storage and Build space are now one card of three side-by-side meters instead of two big panels and a full-width bar, each keeping its label, its numbers and its gauge. Your orders below them sit on a single line — whatever lands soonest, with its countdown and a Cancel — followed by one tap-through counting everything else running here and at your other bases.

Together that lifts the build categories most of a screen-height up the page, so on a phone the first thing you see when you land on Build is something you can actually build. Titanite now turns amber once your storage passes 90% full, so a base quietly wasting its income says so before you notice the hard way.

Nothing was thrown away: the per-lane "clear in" totals and the rest of your running orders moved to the Production floor, the page that shows the whole picture.

v2026.8.18-1 Fix

requested by Commander Nrgphoenix

Notifications about incoming attacks and events at one of your bases — recon reports, attack warnings and the like — now take you straight to the world map, centred on the base in question, instead of an unrelated screen.

v2026.8.17-6 Fix Mobile timer badge polish

requested by Commander Destralak

The mobile production strip's order-count badges got a quick touch-up — they now sit neatly beside their icon instead of crowding the top of the bar, and the research lane's little globe marker no longer gets covered up by its own badge.

v2026.8.17-5 Improvement Tidier queue timers on mobile

requested by Commander Destralak

The mobile topbar's production timers got a redesign: each queue icon now sits above its countdown instead of squeezing in beside it, so three timers running at once no longer wrap onto multiple lines. Titanite and ISC now share the same look, so the whole strip reads as one consistent row.

v2026.8.17-4 Maintenance

Behind-the-scenes maintenance.

v2026.8.17-3 Maintenance

Behind-the-scenes maintenance.

v2026.8.17-2 Improvement The build tabs stay with you

requested by Commander Destralak

Scrolling a long list of objects no longer means scrolling back up to change category. The category tabs — and the Upgrades button beside the Build/Sell toggle — now stay pinned at the top of the build page while the list runs underneath them. On a phone the band quietly tightens as it settles, so it keeps every control without eating the screen; on tablet and desktop it stays full size.

v2026.8.17-1 Maintenance

Behind-the-scenes maintenance.

v2026.8.16-5 Fix

requested by Commander Destralak

Tapping a push notification now takes you straight to what it was about — a Dev Channel reply, an attack warning, a report — instead of just reopening the app wherever you last left it.

v2026.8.16-4 Fix Repair orders read clearly on the production floor

requested by Commander Destralak

The production floor now names each repair by the building it's mending instead of a generic "Item", and a second repair you queue while the first is running shows up right away as an "up next" line on that track rather than staying hidden until the first finishes. When a job wraps up, the top-bar timer flips to the next one immediately instead of sitting on "…" until the next refresh.

v2026.8.16-3 Improvement Faster groundwork

Behind the scenes, the game's catalog of buildings, units and artwork now loads in a fraction of the time it used to. Nothing looks different on the front — it simply means updates reach you sooner.

v2026.8.16-2 Fix Local events now name the right base

requested by Commander Destralak

Your events feed now tags each report to the base it actually happened at — storms, eruptions, danger-near-your-base warnings, incoming raids, spy and scout perimeter contacts, deliveries, garrison moves and expeditions all show up under the correct base when you filter your feed. Empire-wide notices (like research finishing or a tier advance) stay unattached, as they should. Events already in your log keep their old tags; everything from here on is filed correctly.

v2026.8.16-1 Maintenance

Behind-the-scenes maintenance.

v2026.8.15-2 Feature Every alert, every channel

The notification table in your account settings is now fully wired: every event offers push and e-mail alongside the in-game feed, and 3mail can ping your device too. New options start switched off so nothing gets noisier unless you ask — with one exception: losing a base now sends a push by default. E-mails you opt into arrive as a single daily round-up, never a flood, and several look-alike rows got clearer names so you can tell a storm forecast from a storm about to hit.

v2026.8.15-1 Feature One place for every alert — and a snappier command deck

Your notification controls moved into one clear table: Account settings now opens as tabs (Security, Notifications, Profile, Audio), and the Notifications tab shows every alert the game can send — in-game, push and e-mail — as one grid of checkboxes. The old muted-events list folded into it, so silencing an event and choosing where it reaches you is now the same switch. A couple of alerts that keep your base safe are marked "Always on".

The Commander entry in the menu grew a submenu: Overview, Edit avatar and Account settings are one tap away.

Buttons across the game now show when they're working — they dim, spin and refuse double-clicks while your order is processed. That also fixed a rare case where hammering a Bank button could slip a duplicate order through.

v2026.8.14-3 2 updates
Fix

Fixed a rare crash that could hit the base view when placing certain foundation slabs right at the edge of your patch. Nothing to do on your end — just works now.

Improvement

requested by Commander Destralak

Tidied up the left-hand menu: the Base layout entry moved out (still reachable from your base switcher), and the Production floor icon now sits dead-centre in its slot.

v2026.8.14-2 Feature The Field Manual gets an Expeditions chapter

The Field Manual now has a chapter on Expeditions, sitting between the recon chapter and the one on alliances. It covers the parts every Commander can work out anyway: that an expedition is your Commander's own order rather than a base's, why your list of them does not look like anyone else's, what an escort can cost you when a run goes badly, and where the report lands when one comes home. It also sets out the two kinds — the ones you send out on a timed round trip, and the ones that instead ask you to go and do something real elsewhere in the game — including the easily missed rule that taking one of the latter on starts its count from that moment.

What it deliberately does not do is tell you what is out there. No individual expedition, reward or unlock is named anywhere in it — finding those is the point, and the manual's reference catalog has always kept the same secret.

v2026.8.14-1 Maintenance

Behind-the-scenes maintenance.

v2026.8.13-3 2 updates
Fix Achievement banners restored

Achievement artwork is one full banner per achievement again. Uploaded art was being cropped into a square icon behind the scenes; the square slot is retired, so each achievement now shows its banner exactly as the artist made it. Fresh art is on its way.

Improvement One rulebook for every unlock

Everything that gates your progress — building prerequisites, research requirements, tier locks and upgrade unlocks — now runs through one unified system on the server. You should notice nothing except one bonus: the field manual now lists prerequisites for advanced units that used to show none.

v2026.8.13-2 6 updates
Improvement Events tell you which base they happened at

requested by Commander Nrgphoenix

Every report in your Local events feed that belongs to one of your bases now carries a small chip naming that base — and tapping the chip takes you straight there. Empire-wide events stay as they were, and the base filter above the feed works exactly as before.

Feature Expedition returns now file a full report

When an expedition comes home, its report now tells the whole story: what you lost (if anything), what came home with you, how long the trip took, and — on a setback — a plain sentence about why it went wrong. The row in your events feed also shows the destination's own artwork, so returns are recognisable at a glance.

Improvement The Field Manual caught up with the game

Three manual chapters had drifted behind the game itself. The building chapter now explains how production really splits across your factories, the overview points at the Production page and covers staff announcements, and the maintainers page reflects who actually runs the intake desk today.

Improvement The achievements page, redrawn

requested by Commander Nrgphoenix

Your achievements hang as banners now instead of sitting in a plain grid. Each one is a single piece of artwork with its name, its hint, its points and the moment you unlocked it written inside it. The ones you have earned lead the page in full colour; everything still to come sits below in a smaller, greyed row that says only what it is and roughly what it takes. Tap any of them for the full story — the same banner, plus the points, how rare it is and what it took. The page opens with the usual header bar, now carrying a trophy and your running tally.

Improvement Some expeditions now name who may ride

requested by Commander Nrgphoenix

An expedition could always say how many units your Commander may take with him. Now it can say which ones. A mission that calls for a light, quiet party says so on its card, and its escort picker offers only the units it will actually accept — instead of letting you load a column of armour and turning you away at the last step.

Nothing you already run changes: every existing expedition still takes whoever you can spare.

Feature Spying is free — sharpening it is an expedition away

requested by Commander Nrgphoenix

Every Commander can now send a Spy without a day of Espionage research — an Observatory and a trained Spy in the garrison is all it takes, and the report comes back at the same rough band it always has. Want a sharper read? A new expedition, Tradecraft, sends your Commander out with a small spy escort and opens the Espionage research line for you when it succeeds. If you already hold levels of Espionage, you keep every one of them; buying your next level is what now waits on the expedition.

v2026.8.13-1 6 updates
Feature The factory floor — parallel production

Production has gone parallel: every copy of a production building you own now runs its own production line. Order a batch and your idle factories divide it among themselves automatically — three free War Factories build nine tanks three-at-a-time, so more factories genuinely means faster delivery.

There's a new Production page to go with it: every facility on your base shown as its own card, with what each line is building, a timer for the unit in progress and one for the whole batch, and open lines shown as spare capacity so unused throughput is obvious. The topbar countdown got the same treatment — one clear summary, identical on phone and desktop, and the panel beneath it now shows your facilities by icon with a shortcut to the full floor. The Build page keeps a compact strip of your current orders.

Improvement Units unlock through upgrades, not stacks of buildings

requested by Apocalypse

Seventeen units and defences no longer demand a yard full of the same building. A Ravager asked for eight War Factories, a Saboteur for seven Palaces, a Medic for ten Barracks — each of those is now a one-off upgrade you buy on the building instead, with just two of the building left standing as the requirement.

The upgrade costs what the buildings you skip would have cost, minus anything advancing a tier already made you build, so your total outlay does not go up. It counts for your whole empire too: a new base needs two War Factories to start turning out Ravagers, not eight.

Commanders who already meet the old counts keep everything they had — the matching upgrades are handed over free, no second payment. And all that space and power you get back is yours to rebuild with.

Feature Announcements from the command staff

requested by Commander Nrgphoenix

The command staff can now reach the whole front at once. When something is worth telling everyone — a fix that has landed, or downtime coming on Saturday night — it arrives in your notification bell like any other report, and an urgent one turns the bell red the way an inbound attack does.

Important notices can also be pushed to your device. That is switched on for everyone by default, and you can turn it off under Announcements in your account settings; the notice still reaches your bell either way. Email stays off unless you ask for it.

On an iPhone, notifications only reach you once the game has been added to your Home Screen — open dun3.com in Safari, tap Share, then "Add to Home Screen", and launch it from that icon.

Improvement You'll be told when the tier correction reaches your bases

requested by Commander Nrgphoenix

Some hardware could be unlocked a tier earlier than it should have been, and that is being put right across the round. When it happens you will no longer have to work out what changed on your own: a notice now greets you at login explaining in plain terms which upgrades were withdrawn, what your forces and structures stepped back to, and that every Titanite and ISC you spent on them has been refunded in full.

Art A shaped plate for the menu header

requested by Commander Nrgphoenix

The area above the menu has been rebuilt. The Battle For Titan mark now sits on a shaped plate with a gold edge, and the house block below it has become one quiet row — emblem, house name, and on a wide screen the players-online count folded in beside it. On a phone that count stays pinned at the top of the menu drawer, where you already look for it.

A gold sheen crosses the plate now and then: quick, at an angle, sometimes left to right and sometimes right to left, with long uneven gaps in between rather than a steady back-and-forth. If you have asked your device to reduce motion, it sits still instead.

The whole header is around a third shorter than it was, so the menu itself now starts much higher up the page, and the plate lines up with the top of the main panel beside it.

Improvement Research cards tell you what to build next

A research you have not unlocked yet used to end in a bright "Research level 1" button that would only turn you away, while the building you actually needed was the smallest line on the card. That is the other way round now: the requirement leads, in its own marked panel, and the button waits quietly until you can really use it. A glance down the page now shows you what you can start today and what each of the rest is still waiting on.