Assault Doctrine 1
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Every skill line your Commander can spend points on, and what each level does.
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Doctrine drills that sharpen every strike. +2% attack power per level (cum. +6% at level 3).
Hardened veterans absorb more punishment. +3% unit HP per level (cum. +6% at level 2).
Hardened veterans absorb more punishment. +3% unit HP per level (cum. +6% at level 2).
Overwhelming opening salvos. +5% damage in the first combat round per level (cum. +10% at level 2). Requires Assault Doctrine level 2.
Opens with any of: Assault Doctrine 2
Overwhelming opening salvos. +5% damage in the first combat round per level (cum. +10% at level 2). Requires Assault Doctrine level 2.
Opens with any of: Assault Doctrine 2
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Replaces your automatic milestone defense bonus with a skill you choose. +3% defense while defending per level (cum. +12% at level 4).
Reinforced structural bracing. -5% damage taken by Structures per level (cum. -10% at level 2).
Reinforced structural bracing. -5% damage taken by Structures per level (cum. -10% at level 2).
Faster alert relays. +5 minutes attack warning per level (cum. +10 at level 2). Requires Garrison Command level 2.
Opens with any of: Garrison Command 2
Faster alert relays. +5 minutes attack warning per level (cum. +10 at level 2). Requires Garrison Command level 2.
Opens with any of: Garrison Command 2
Overseer efficiency drills. +4% harvest rate per level (cum. +12% at level 3).
Overseer efficiency drills. +4% harvest rate per level (cum. +12% at level 3).
Overseer efficiency drills. +4% harvest rate per level (cum. +12% at level 3).
Favorable Imperial Bank terms. Reduces the exchange spread factor per level (cum. spread x0.90 at level 1, x0.80 at level 2).
Favorable Imperial Bank terms. Reduces the exchange spread factor per level (cum. spread x0.90 at level 1, x0.80 at level 2).
Disciplined load balancing. Raises the power-throttle factor from 0.5 to 0.65. Requires Harvest Overseer level 2.
Opens with any of: Harvest Overseer 2
Drill-yard efficiency. -4% unit train time per level (cum. -12% at level 3).
Drill-yard efficiency. -4% unit train time per level (cum. -12% at level 3).
Drill-yard efficiency. -4% unit train time per level (cum. -12% at level 3).
Foreman-led crews. -5% building build time per level (cum. -10% at level 2).
Foreman-led crews. -5% building build time per level (cum. -10% at level 2).
Marshaled convoys move faster. +5% mission travel speed per level (cum. +10% at level 2). Requires Drill Sergeant level 2 OR Construction Foreman level 2.
Opens with any of: Drill Sergeant 2, Construction Foreman 2
Marshaled convoys move faster. +5% mission travel speed per level (cum. +10% at level 2). Requires Drill Sergeant level 2 OR Construction Foreman level 2.
Opens with any of: Drill Sergeant 2, Construction Foreman 2
-1 day starport delivery time. Requires Fleet Marshal level 1.
Opens with any of: Fleet Marshal 1
Staff college doctrine. +10% commander XP per level (cum. +20% at level 2).
Staff college doctrine. +10% commander XP per level (cum. +20% at level 2).
Directed research staff. +5% research speed per level (cum. +10% at level 2).
Directed research staff. +5% research speed per level (cum. +10% at level 2).
Coordinated joint attacks. Reduces the joint-attack sync delay penalty per level (cum. penalty x0.75 at level 1, x0.50 at level 2). Requires War College level 1.
Opens with any of: War College 1
Coordinated joint attacks. Reduces the joint-attack sync delay penalty per level (cum. penalty x0.75 at level 1, x0.50 at level 2). Requires War College level 1.
Opens with any of: War College 1
Pathfinders scout the way. +15% scout/spy speed per level (cum. +30% at level 2).
Pathfinders scout the way. +15% scout/spy speed per level (cum. +30% at level 2).
Wider survey passes. +25% destination reveal radius per level (cum. +50% at level 2).
Wider survey passes. +25% destination reveal radius per level (cum. +50% at level 2).
Counter-intel patrols. +0.10 intercept chance vs enemy scouts at your bases per level (cum. +0.20 at level 2). Requires Pathfinder Corps level 1.
Opens with any of: Pathfinder Corps 1
Counter-intel patrols. +0.10 intercept chance vs enemy scouts at your bases per level (cum. +0.20 at level 2). Requires Pathfinder Corps level 1.
Opens with any of: Pathfinder Corps 1
These figures are read from the live game data as this round is configured, so they are what you will actually be charged.