Every structure you can raise, with its cost, build time, power draw and prerequisites.
Buildings
The structures that produce, store and unlock. Power is a running total your base must keep above zero: a plant generates it, everything else spends it.
Construction Yard
Tier 1
Unlocked by an upgrade
00
Build time
10s
Structure
5,000 HP
Storage
10,000
Armour
Structure
Limit
1 per base
Concrete
Tier 1
300
Build time
20s
Structure
500 HP
Armour
Structure
Replaced by
Large Concrete via Large Concrete
Power Plant
Tier 1
6000
Build time
30m
Power
+6 generated
Structure
3,000 HP
Armour
Structure
Replaced by
Nuclear Reactor via Nuclear Reactor
Barracks
Tier 1
9000
Build time
9m
Power
1 drawn
Structure
3,200 HP
Armour
Structure
Replaced by
Training Center via Training Center
Requires:
Power Plant
Refinery
Tier 1
3,5000
Build time
35m
Power
3 drawn
Structure
4,000 HP
Storage
3,000
Harvester bays
1
Armour
Structure
Limit
5 per base
Replaced by
Refinement Plant via Refinement Plant
Requires:
Power Plant
Silo
Tier 1
800200
Build time
8m
Power
1 drawn
Structure
1,500 HP
Storage
1,000
Armour
Structure
Replaced by
Depot via Depot
Requires:
Refinery
Combat Factory
Tier 1
1,4000
Build time
14m
Power
2 drawn
Structure
3,300 HP
Armour
Structure
Replaced by
Navigator Station via Navigator Station
Requires:
Refinery
War Factory
Tier 1
3,0000
Build time
30m
Power
3 drawn
Structure
3,500 HP
Armour
Structure
Replaced by
Assault Factory via Assault Factory
Requires:
2 × Refinery
Observatory
Tier 1
2,2000
Build time
35m
Power
2 drawn
Structure
3,500 HP
Viewing radius
6
Armour
Structure
Replaced by
Radar via Radar
Requires:
2 × Power Plant, 2 × Barracks
Repair Platform
Tier 1
2,0000
Build time
20m
Power
2 drawn
Structure
3,000 HP
Armour
Structure
Limit
100 per base
Requires:
2 × War Factory
Starport
Tier 1
6,5000
Build time
45m
Power
4 drawn
Structure
3,500 HP
Armour
Structure
Replaced by
Galactic Gate via Galactic Gate
Requires:
2 × Observatory, 2 × War Factory
Aircraft Assembly Plant
Tier 1
3,100775
Build time
31m
Power
3 drawn
Structure
3,300 HP
Armour
Structure
Replaced by
High Tech Factory via High Tech Factory
Requires:
2 × Observatory
Large Concrete
Tier 2
Unlocked by an upgrade
5514
Build time
30s
Structure
900 HP
Armour
Structure
Replaced by
Foundation via Foundation
Successor of
Concrete via Large Concrete
Requires:
Large Concrete
High Tech Factory
Tier 2
5,5001,375
Build time
55m
Power
4 drawn
Structure
3,500 HP
Armour
Structure
Replaced by
Space Station via Space Station
Successor of
Aircraft Assembly Plant via High Tech Factory
Requires:
2 × Observatory, High Tech Factory
Hyperion Research Center
Tier 2
16,2504,065
Build time
2h 42m
Power
12 drawn
Structure
2,500 HP
Armour
Structure
Requires:
2 × Observatory, 3 × War Factory
Palace
Tier 2
25,0005,000
Build time
3h 20m
Power
12 drawn
Structure
4,000 HP
Armour
Structure
Requires:
2 × Power Plant, 3 × Barracks, 3 × War Factory, 2 × Hyperion Research Center
Foundation
Tier 3
Unlocked by an upgrade
11028
Build time
1m 10s
Structure
1,620 HP
Armour
Structure
Successor of
Large Concrete via Foundation
Requires:
Foundation
Nuclear Reactor
Tier 3
Unlocked by an upgrade
1,300325
Build time
13m
Power
+12 generated
Structure
5,400 HP
Armour
Structure
Successor of
Power Plant via Nuclear Reactor
Requires:
Nuclear Reactor
Refinement Plant
Tier 3
Unlocked by an upgrade
6,3001,575
Build time
1h 3m
Power
4 drawn
Structure
7,200 HP
Storage
5,400
Harvester bays
1
Armour
Structure
Successor of
Refinery via Refinement Plant
Requires:
Power Plant, Refinement Plant
Depot
Tier 3
Unlocked by an upgrade
1,450363
Build time
14m 30s
Power
1 drawn
Structure
2,700 HP
Storage
3,000
Armour
Structure
Replaced by
Subterranean Storage via Subterranean Storage
Successor of
Silo via Depot
Requires:
Refinery, Depot
Navigator Station
Tier 3
Unlocked by an upgrade
2,500625
Build time
25m
Power
2 drawn
Structure
5,940 HP
Armour
Structure
Successor of
Combat Factory via Navigator Station
Requires:
Refinery, Navigator Station
Assault Factory
Tier 3
Unlocked by an upgrade
5,4001,350
Build time
54m
Power
5 drawn
Structure
6,300 HP
Armour
Structure
Successor of
War Factory via Assault Factory
Requires:
2 × Refinery, Assault Factory
Radar
Tier 3
Unlocked by an upgrade
2,600650
Build time
26m
Power
3 drawn
Structure
6,300 HP
Viewing radius
10
Armour
Structure
Replaced by
Command Center via Command Center
Successor of
Observatory via Radar
Requires:
2 × Power Plant, 2 × Barracks, Radar
Training Center
Tier 4
Unlocked by an upgrade
1,600400
Build time
16m
Power
2 drawn
Structure
5,760 HP
Armour
Structure
Successor of
Barracks via Training Center
Requires:
Power Plant, Training Center
Subterranean Storage
Tier 4
Unlocked by an upgrade
2,600650
Build time
26m
Power
1 drawn
Structure
4,860 HP
Storage
5,000
Armour
Structure
Successor of
Depot via Subterranean Storage
Requires:
Refinery, Subterranean Storage
Command Center
Tier 4
Unlocked by an upgrade
4,7001,175
Build time
47m
Power
4 drawn
Structure
11,340 HP
Viewing radius
14
Armour
Structure
Successor of
Radar via Command Center
Requires:
2 × Power Plant, 2 × Barracks, Command Center
Galactic Gate
Tier 4
Unlocked by an upgrade
8,1002,025
Build time
1h 21m
Power
5 drawn
Structure
6,300 HP
Armour
Structure
Successor of
Starport via Galactic Gate
Requires:
2 × Observatory, 2 × War Factory, Galactic Gate
Space Station
Tier 4
Unlocked by an upgrade
9,9002,475
Build time
1h 39m
Power
6 drawn
Structure
6,300 HP
Armour
Structure
Successor of
High Tech Factory via Space Station
Requires:
2 × Observatory, Space Station
Defences
Emplacements that fire on anything hostile in range. Built like buildings, they fight like units — so both sets of numbers are here.
Wall
Tier 1
35088
Build time
3m 30s
Structure
2,000 HP
Armour
Structure
Limit
500 per base
Replaced by
Metal Wall via Metal Wall
Requires:
Power Plant, Barracks
Cannon Turret
Tier 1
1,400350
Build time
14m
Power
1 drawn
Structure
2,700 HP
Attack
290
Range
2
Armour
Structure
Damage
Bullet
Replaced by
Rapid Cannon Turret via Rapid Cannon Turret
Requires:
Power Plant, 2 × Barracks, Observatory
Metal Wall
Tier 2
Unlocked by an upgrade
625156
Build time
6m 20s
Structure
3,600 HP
Armour
Structure
Replaced by
Adamantium Wall via Adamantium Wall
Successor of
Wall via Metal Wall
Requires:
Power Plant, Barracks, Metal Wall
Rocket Turret
Tier 2
Unlocked by an upgrade
2,250563
Build time
22m 30s
Power
2 drawn
Structure
3,000 HP
Attack
650
Range
3
Armour
Structure
Damage
Missile
Replaced by
Galactic Defense Tower via Galactic Defense Tower
Requires:
Power Plant, 2 × Barracks
Rapid Cannon Turret
Tier 3
Unlocked by an upgrade
2,900725
Build time
29m
Power
2 drawn
Structure
4,860 HP
Attack
522
Range
2
Armour
Structure
Damage
Bullet
Replaced by
Laser Tower via Laser Tower
Successor of
Cannon Turret via Rapid Cannon Turret
Requires:
Power Plant, 2 × Barracks, Observatory, Rapid Cannon Turret
Adamantium Wall
Tier 4
Unlocked by an upgrade
1,125281
Build time
11m 20s
Structure
6,480 HP
Armour
Structure
Replaced by
Laser Wall via Laser Wall
Successor of
Metal Wall via Adamantium Wall
Requires:
Power Plant, Barracks, Adamantium Wall
Laser Wall
Tier 4
Unlocked by an upgrade
2,050513
Build time
20m 30s
Power
2 drawn
Structure
11,664 HP
Armour
Structure
Successor of
Adamantium Wall via Laser Wall
Requires:
Power Plant, Barracks, Laser Wall
Laser Tower
Tier 4
Unlocked by an upgrade
5,8501,463
Build time
58m 30s
Power
3 drawn
Structure
8,748 HP
Attack
940
Range
3
Armour
Structure
Damage
Bullet
Successor of
Rapid Cannon Turret via Laser Tower
Requires:
Power Plant, 2 × Barracks, Observatory, Laser Tower
Galactic Defense Tower
Tier 4
Unlocked by an upgrade
3,850963
Build time
38m 30s
Power
4 drawn
Structure
5,400 HP
Attack
1,170
Range
4
Armour
Structure
Damage
Missile
Replaced by
Proton Cannon via Proton Cannon
Successor of
Rocket Turret via Galactic Defense Tower
Requires:
Power Plant, 2 × Barracks, Galactic Defense Tower
Proton Cannon
Tier 4
Unlocked by an upgrade
5,8001,450
Build time
58m
Power
6 drawn
Structure
9,720 HP
Attack
2,106
Range
5
Armour
Structure
Damage
Siege
Successor of
Galactic Defense Tower via Proton Cannon
Requires:
Power Plant, 2 × Barracks, Proton Cannon
These figures are read from the live game data as this round is configured, so they are what you will actually be charged.